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The second one refers to a unique mechanic of this game that will make your characters receive injuries every time they suffer a certain amount of damage. The first mechanic is pretty self-explanatory, but I haven't tested if difficulty has influence on how many enemies will appear during a tactical mission, how much damage they deal, etc.
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Said acronyms are composed by their respective scenario's initials, e.g., the "Method in Madness" scenario's tactical missions are labeled as MiM Initial Mission, MiM Mission 2, etc. Lastly, in order to facilitate locating a specific tactical mission or scenario map part on the section list, I have labeled each of them with an acronym that identifies the scenario to which they belong. Also, becoming familiarized with the made up terms I’ll extensively use in this guide will make its reading a lot easier on you. I recommend reading these sections even if you’re already familiar with the game, as there are some important notes highlighted on bold that sum up how I played through game when writing this guide. In the following two sections of this guide I'll briefly describe several gameplay basics, useful tactics and made up terminology. Every scenario opens with a tactical mission and ends with another, so you might look at the scenario map parts as opportunities to prepare for said combat sections.
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This game’s campaign is composed of 8 mini-campaigns called scenarios, so this guide will be splitted into 8 scenario guides as well. I’ve created this guide to share the knowledge I’ve acquired after pouring over 100 hours into this game with anyone struggling through the campaign or seeking the most effective way to clear every scenario.
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